Have you thought of having discussions and sessions in Unity or Unreal engine or some other free software? This is called the session, yet some of you have never actually played music together before. If you were to use either of the softwares mentioned, we could all have sessions online with self made avatars......
and then when i play too loud or i start playing "one flew over your head" you can pull out a weapon of choice and blow me up....
you could make a map anywhere you want, outerspace, India, Clare, etc...... you could even disable weapons if you want peace, or just give the power of weapons to one person who would guard the session of music, and choose who enters and who doesn't.... punters with special powers!
Imagine the possiblities when your discussions get out of hand..... the economy, swing timing, eflat tuning, whether or not so and so is a good musician........
I could build it but would you come? I have lurked this website since the very start and it has really helped me but there is something missing..... namely, a session!
weapon of choice: you mean like an army of shrilling, out of tune piccolo and oboe players?
I think our definitions of a session are different, mine is a group of friends getting together to play their instruments as a group and having a good time doing it. Yours, seems to be a group of musicians looking for a fragfest.
The idea of playing musical instruments together online seems good on paper to me, but in reality you would have to deal with lag as not everyone has a fast/stable internet connection, so this could result in everyone playing out of sync, assuming we weren't out of sync to begin with lol.
it would only lag if you have dinosaur technology.... between 2 or 3 musicians with fast connection it would work the same as playing along with your favorite cd or i tube.
my idea of a session is not a frag fest...... my idea is that I'd like to see some of you play music together and I'd like to listen to it.........
like i said, you can set it up with no fragging (killing avatars).
I know nothing of computer fantasy worlds but assume there are many based on Terry Pratchett's Discworld series, or at any rate environments very like it.
That, I am reasonably sure, is the zone marked out by Intelligent Design for sessioners to visit or live in.
I have tried to play music with other people over VoIP,, and even though VoIP uses connectionless, unreliable transport over the UDP protocol, which adds minimal network overhead and thus minimal latency, you still experience way too much latency to use it effectively for playing music together..
I'm very interested to know if you have managed to overcome this problem and is capable of having a peer-to-peer session without any of the above-mentioned problems!
all the discussions here are basically a frag fest......
you'all have no sense.......
truth is, i'd love to listen to you'all play music instead of fragging the hell out of each other every day.... I don't think it is healthy for the music and for you for that matter....
You say, you've lurked since the very start?? But only just joined? Hard to see how someone with strong opinions such as yours might hold their tongue for a decade??
Anyway, waht's your answer to Mattias's questions above?
For myself, I'd have absolutely no interest in playing tunes with other people over an internet connection - kinda misses out on the central idea of socialising...
Well, the only reason why I would like to play with someone else over an Internet connection is solely for practice purposes and maybe to share new ideas with people and make online teaching possible for those of us who doesn't have a local tutor!
But of course I don't want to substitute pub session playing with virtual sessions, that would be very counterproductive!!
As you say, sessions are all about socialising and to be honest, the Internet is definitely not a very good media for real socialising. Haha, this actually reminds me of a rather humorous quote I once read regarding this:
"Facebook is to socialising what masturbation is to sex"
We don't want that to happen to our beloved pub sessions, do we?
OT: kook, what's your answer to my previous question??
It sounds like you do not have experienced any latence or lagging at all? Please tell me more about it..
lag time isn't an issue because we'd be listening to only one avatar. Behind that avatar would or could be one musician or many depending on you. The session would work in a circle and each avatar could play a tune or pass. It would be the same as playing along with your favorite cd or youtube.
Why not skype or whatever? It is too imposing on a grand scale.
My idea of a session is a social one, I would much prefer to go to a live session with real humans but for some that is an impossibility due to health, times of trouble or geographical boundries, etc.
Unity or unreal engines
Unity or unreal engines
Have you thought of having discussions and sessions in Unity or Unreal engine or some other free software? This is called the session, yet some of you have never actually played music together before. If you were to use either of the softwares mentioned, we could all have sessions online with self made avatars......
and then when i play too loud or i start playing "one flew over your head" you can pull out a weapon of choice and blow me up....
you could make a map anywhere you want, outerspace, India, Clare, etc...... you could even disable weapons if you want peace, or just give the power of weapons to one person who would guard the session of music, and choose who enters and who doesn't.... punters with special powers!
Imagine the possiblities when your discussions get out of hand..... the economy, swing timing, eflat tuning, whether or not so and so is a good musician........
I could build it but would you come? I have lurked this website since the very start and it has really helped me but there is something missing..... namely, a session!
# Posted on October 19th 2011 by kook
Re: Unity or unreal engines
What a lotta hot water bottle.
# Posted on October 19th 2011 by yhaalhouse
Re: Unity or unreal engines
weapon of choice: you mean like an army of shrilling, out of tune piccolo and oboe players?
I think our definitions of a session are different, mine is a group of friends getting together to play their instruments as a group and having a good time doing it. Yours, seems to be a group of musicians looking for a fragfest.
The idea of playing musical instruments together online seems good on paper to me, but in reality you would have to deal with lag as not everyone has a fast/stable internet connection, so this could result in everyone playing out of sync, assuming we weren't out of sync to begin with lol.
# Posted on October 19th 2011 by Philexan
Re: Unity or unreal engines
it would only lag if you have dinosaur technology.... between 2 or 3 musicians with fast connection it would work the same as playing along with your favorite cd or i tube.
my idea of a session is not a frag fest...... my idea is that I'd like to see some of you play music together and I'd like to listen to it.........
like i said, you can set it up with no fragging (killing avatars).
# Posted on October 19th 2011 by kook
Re: Unity or unreal engines
I know nothing of computer fantasy worlds but assume there are many based on Terry Pratchett's Discworld series, or at any rate environments very like it.

That, I am reasonably sure, is the zone marked out by Intelligent Design for sessioners to visit or live in.
I have spoken
ZONG, LORD OF THE GIMBRILS. (
# Posted on October 19th 2011 by nicholas
Re: Unity or unreal engines
@ kook

How are you supposed to overcome the latency?
I have tried to play music with other people over VoIP,, and even though VoIP uses connectionless, unreliable transport over the UDP protocol, which adds minimal network overhead and thus minimal latency, you still experience way too much latency to use it effectively for playing music together..
I'm very interested to know if you have managed to overcome this problem and is capable of having a peer-to-peer session without any of the above-mentioned problems!
/Mattias
# Posted on October 19th 2011 by Mattias Holm
Re: Unity or unreal engines
all the discussions here are basically a frag fest......
you'all have no sense.......
truth is, i'd love to listen to you'all play music instead of fragging the hell out of each other every day.... I don't think it is healthy for the music and for you for that matter....
# Posted on October 19th 2011 by kook
Re: Unity or unreal engines
Welcome aboard, member no. 78858. Is this what you waited
10 years to write?
# Posted on October 20th 2011 by Hup
Re: Unity or unreal engines
You say, you've lurked since the very start?? But only just joined? Hard to see how someone with strong opinions such as yours might hold their tongue for a decade??
Anyway, waht's your answer to Mattias's questions above?
For myself, I'd have absolutely no interest in playing tunes with other people over an internet connection - kinda misses out on the central idea of socialising...
# Posted on October 20th 2011 by the wounded hussar
Re: Unity or unreal engines
@the wounded hussar

Well, the only reason why I would like to play with someone else over an Internet connection is solely for practice purposes and maybe to share new ideas with people and make online teaching possible for those of us who doesn't have a local tutor!
But of course I don't want to substitute pub session playing with virtual sessions, that would be very counterproductive!!
As you say, sessions are all about socialising and to be honest, the Internet is definitely not a very good media for real socialising. Haha, this actually reminds me of a rather humorous quote I once read regarding this:
"Facebook is to socialising what masturbation is to sex"
We don't want that to happen to our beloved pub sessions, do we?
OT: kook, what's your answer to my previous question??
It sounds like you do not have experienced any latence or lagging at all? Please tell me more about it..
# Posted on October 20th 2011 by Mattias Holm
Re: Unity or unreal engines
"I have lurked this website since the very start ..."
Missed this one did you ?
http://www.thesession.org/discussions/display/21378
# Posted on October 20th 2011 by David50
Re: Unity or unreal engines
Or this?
http://www.thesession.org/discussions/display/9357
# Posted on October 20th 2011 by Michele Sims
TROLL
It's a troll troll troll troll troll.
Do not feed the troll.
# Posted on October 21st 2011 by Martin_BC
Re: Unity or unreal engines
wasszz hup
# Posted on October 26th 2011 by kook
Re: Unity or unreal engines
lag time isn't an issue because we'd be listening to only one avatar. Behind that avatar would or could be one musician or many depending on you. The session would work in a circle and each avatar could play a tune or pass. It would be the same as playing along with your favorite cd or youtube.
Why not skype or whatever? It is too imposing on a grand scale.
My idea of a session is a social one, I would much prefer to go to a live session with real humans but for some that is an impossibility due to health, times of trouble or geographical boundries, etc.
# Posted on October 26th 2011 by kook